Glem sten, saks, papir. Nu kommer monkey-pirate-robot-ninja-zombie
Here is the new version of rock-paper-scissors, or rochambeau, as it is sometimes known. As you can see from the schematic below, each thing can beat two other things, and is, in turn beaten by two other things.
The players both count to five (three), though it is obviously better to repeat the name of the game (Monkey! Robot! Pirate! Ninja! Zombie!). Each time you raise your fist and swing it down. On the fifth (third) count, you form your hand into one of the five gestures. (It is recommended that in addition to the hand gesture, you also add an aural component to this — see below for suggested noises.)
So, what beats what, and what are the gestures? What?
Monkey
- Monkey fools Ninja
- Monkey unplugs Robot
Suggested noise: ee-ee-eek!
Robot
- Robot chokes Ninja
- Robot crushes Zombie
Suggested noise: ex-ter-min-ate!
Pirate
- Pirate drowns Robot
- Pirate skewers Monkey
Suggested noise: arrrrr!
Ninja
- Ninja karate chops Pirate
- Ninja decapitates Zombie
Suggested noise: keeee-ah!
Zombie
- Zombie eats Pirate
- Zombie savages Monkey
Suggested noise: braaaaaaaaaainsss!
There is a logic to the hand gestures provided, and with any luck they are perfectly obvious. I have changed one of the Ninja’s effects (from “shurikens” to “chops”) to make that choice more logical. Now, you may be wondering, “Mark, are you totally insane? Are you procrastinating, perchance? Or are you just bored?” The answer is yes.
One question: do we need a better name for this new hand game? I’m open to suggestions.
Alltop and is easy to beat because they always choose monkey. Thanks to Swirlee for the original concept. Originally posted in March, 2009.
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Tags: monkey, monkey-pirate-robot-ninja-zombie, ninja, pirate, robot, rochambeau, rock-paper-scissors, zombie

Monkey
Robot
Pirate
Ninja
Zombie


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